Level 2: "House Halls"
Survival Difficulty: Class 4
Unsafe
Unsecure
High Entity Count
Description:
Level 2 Is A Hall That Looks Like The Wanderer's Upstairs Hall From Their Last House From The Frontrooms. When You First Enter Level 2, You Will Be In The Downstairs Area Of Your House. But As You Go Upstairs, That's When The Infinite Maze Of The Same Looking Halls Start.
It Is Advised To Exit As Soon As Possible To Enter To Level 3.1 Due To The Mental Damaging Properties Of This Level. This Level Makes People Go Insane For An Unknown Reason, This Level Can Even Make You Feel Deathly Hungry And Thirsty Or Insanely Tired At Random Times Also For An Unknown Reason.
In This Maze, You Can Sometimes Find A Frontdoor That Will Take You To Level 3 Or Level 3.1. It Is Very Easy To Slip Into Level 3 In This Level And Is Not Advised. It Is Advised To Go To Level 3.1, But If You Do Get Into Level 3 And Have No Choice. Take Some Almond Water And Food As, You Will Need It.
Colonies And Outposts:
There Are No Colonies Or Outposts In This Level That Are Known Of
Entrances And Exits:
Entrances:
Have The Exit Door In Level 1 Stop Moving Away From You After 4 Days To Enter This Level.
Exits:
Find A Door That Looks Like A House Themed Frontdoor To Be Taken To Level 3 Or To Level 3.1