Level 1: "Too Far Gone"
Survival Difficulty: Class 2
Unsafe
Secure
Low Entity Count
Description:
Level 1 Is A Hall That The Wanderer Is Most Familiar With From The Frontrooms. The Hall Will Have A Familiar Exit Door At The End Of It. The Hall Sometimes Has Doors That If Unlocked Lead Back To The Frontrooms.
The First Thing You Will Notice In This Level Is The Further You Go Down The Hall, The Farther The Exit Door Moves Away From You. No Matter How Fast You Move Down The Hall, The Exit Door Will Move Farther And Farther As You Move. For 4 Days, It Will Be Like This Until The Exit Stops Moving Away From You And You Can Enter Level 2, You Can Find An Entity Named: "The Key Keeper" he will give you a key, and depending on the key you get, you can open an certain door for example key 654, but the key number won't lead you to that level instead it will lead you to.. somewhere weird, people say's its The Matrix further research will be done.
Colonies And Outposts:
There Are No Colonies And Outposts In This Level.
Entrances And Exits:
Entrances:
To Enter, Find A Out Of Place Door In Level 0 (Of The Middlerooms) In Order To End Up Here.
Exits:
Reach The Exit Door After 4 Days To Go To Level 2
Get one of the keys of the key keeper and enter a door to go to The Matrix?